Educational
Game Blog Reflection
Aaron
Orot
University
of Guam
Abstract
This paper reflects the ideas of an
online educational game being beneficial towards the classroom setting. It
highlights the challenges faced either choosing a good online educational game
or grading the game based on an assigned rubric given by the professor. It also
includes the experiences of how the online educational game benefits towards
our group as well as future usage in a classroom setting. This paper gives a
variety of points how this online educational game can benefit for all subjects
and teachers. With the online educational game presentation, flaws can be seen
within the game itself as well as improvements for a better experience. With
the field of math, this game highlights improvements for the game by making
learning a better experience. With a vast study of online educational games, it
can be said that these programs can make students perform well in crucial areas
in life such as problem solving and critical thinking.
Within the class of ED271, the task was
given to the class to find an online educational game for future teachers to
use within a classroom setting depending on the grade level they wanted to
focus on. With the task at hand, my group had a little bump on the road to
incorporate both English and mathematics for our game. We came to a final
decision to use Jeopardy as a way to portray both subjects in one single game
with the focus on secondary education at a high school level. It proved to be a
team effort by the group members needing to incorporate their own questions for
the online game. As a group, this activity included challenging decisions,
future benefits, and the effects of an online educational game it can have on
future educators.
I would say finding an online
educational game would be most challenging as compared to grading the online
educational game. It is a hard task because when finding a game the group
members are constantly evaluating it if it hits the rubric criteria; killing
two birds in one stone by finding and grading the game. The idea of constantly
grading it and the focus of high school level, my opinion is that no game can
ever get all threes because the subtopics contradicted one another. This made
the task more difficult than it can be, for example a subtopic of visuals can
be appealing for a younger age group gaining the points of three, but not
towards high school students gaining at least a one or a two. Also with the
idea of finding a game that either combines both subjects mentioned or
abandoning both subjects for one general subject came down to the choice we
made as a group; my fellow classmates made decisions similar towards this
activity. These are the ideas we had in choosing a game and the outcome was
Jeopardy being the best choice for it combined both subjects as well as gave us
a game that hits the criteria at a high level. Lastly the game we wanted was
something we can use not only for a single student to learn, but for a group of
students to learn together.
Secondly with the achievement we
wanted of group studying it was the base of our game. With that said, our game
is a great way for teachers to use as a review before a quiz or an exam. It
gives teachers the ability to see their students’ study and test if they
studied beyond the classroom setting. It not only gives students the key points
of a lesson, but it can reveal the students competitive side showing the
ability to critically think. Jeopardy is a game to strategically gain more
points than the other opponent in doing so by answering questions correctly,
which gave students the ability to focus where their strengths and weakness are
at the lesson. Not only does it have helpful tools for teachers with lessons,
it reflects the International Society for Technology in Education(ISTE) standards of design and develops digital age
learning experiences and assessments as well as model digital age work and
learning. Jeopardy reflects these standards by using a program that can obtain
key points of the book and displaying it on a computer. This also allows
students to communicate and evaluate the lessons being taught towards them.
Mathematics
can be expanded to countless smaller topics and with Jeopardy having up to five
different category slots I can be able to reflect on five different lessons in
one chapter review. The timer is also a great way for students to solve these
math problems quickly and effectively throughout the run of the game. David
Kaufman in his research describes online educational game as 21st
century learning saying, “learning essential skills such as critical thinking,
problem solving, communication, and collaboration.” (p. 411) My game reflects
those essential skills that of students working together as a team and solving
real world problems in mathematics by critically thinking.
Lastly upon choosing games like mine of
Jeopardy there are flaws within the topic of math. Jeopardy being a simple
question and answer lacks the idea of how to come to your answer. To improve
the game of Jeopardy with math, not only do the students have to give the
answer, but show their process on how they will get their answer. This will
help all students in a classroom to solve different types of math problems.
Even the idea of having bonus points to students who have different ways to
solve problems can be rewarded because with math there is not one technique to
get the answer, but many different techniques to get towards the answer.
With the idea of 21st century
learning online educational games have been incorporated in classrooms
throughout America in order to enhance learning capabilities. Choosing an
online educational game becomes difficult for teachers because the focus of the
game varies from the students you teach and their interests such as visuals,
design elements, and critical thinking to name a few. The choice of Jeopardy as
a game for mathematics works best because it generates different questions for
different subtopics. It also allows group studying in a classroom setting. Lastly
Marina Papastergiou (2008) believes with online educational games it can
achieve many student goals related to real-life situation.
Works Cited
Kaufman, D., Sauve, L., & Renaud, L.
(2011). Enhancing Learning through an Online Secondary School Educational
Game. Journal Of Educational Computing Research, 44(4),
409-428.
Kecia, R. (2014, January 1). ISTE STANDARDS
TEACHERS. Retrieved October 6, 2014, from http://www.iste.org/docs/pdfs/20-14_ISTE_Standards-T_PDF.pdf
Papastergiou, M. (2009). Online Computer Games
as Collaborative Learning Environments: Prospects and Challenges for Tertiary
Education. Journal Of Educational Technology Systems, 37(1),
19-38.
Without being too biased because we're in the same group, I do believe that Jeopardy is a highly versatile online game any teacher could use in their classrooms. However, I do agree with the fact that Jeopardy may be more difficult to utilize for math teachers as mathematical problems take time to answer and cannot be confined to a 30 second time limit. Jeopardy is more of a trivia quiz game and is more suited for vocabulary terms. With mathematics, I think, like you mentioned, that the subtopics in math with the vocabulary terms are better for Jeopardy. If we are ever colleagues in the future, I am excited to possibly see this game being used in your classroom, Mr. Orot.
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